Tag Archives: time maze

The Forbidden City 1901 – time maze, baden

Die verbotene Stadt 1901

This game takes you to the “Forbidden City” in the workers’ district in Baden where unauthorized people were not allowed to enter back in the early 1900s. The atmosphere in the room makes you forget that you are playing an escape room and the props are just superbly done. They told us they carefully hand-picked very specific pieces in vintage shops. A personal small touch they customized for our group (ohhh <3) made us feel very welcome early on in the room. Don’t be jealous, you will also get it! On top of outstanding decoration, you get to experience the magic of the room without almost seeing any of the tech behind it.

We also really enjoyed the puzzles, repeatedly failing only on the dexterity part (our nemesis). They will have your team cooperating, and this room will test the limits of your team’s communication. You will face the mighty “Wall Of Easy Riddles™”, although they probably got more complicated than they initially planned for. Advice for all rooms, but specifically for this one: communicate clearly and accurately. Eventually, we managed and escaped with 17,5 minutes to spare.

From beginning to end: This is how escape rooms should be done. You can see how the creators have a vast knowledge about the subject matter and how they don’t shy away from going the extra mile for making it an unforgettable experience. Definitely go and play the room as soon as you can. Bonus points if you spot the duck in each of their rooms! The room is clearly designed with German as the main language and fully playable in English, although they had to keep some untranslated words, but you don’t need to be able to understand.

The negative side? They don’t have a third room yet.

– Dominique & Enric

  • The Forbidden City 1901 / Die verbotene Stadt 1901
  • Website: Time Maze
  • Duration: 60min
  • Escape time: 42:36
  • Players: 2-5
  • Languages: English, German
  • Rating: 9/10

Escape rooms Baden – January 2020 (3 rooms)

On Saturday 18th of January the full Team Black Rose got together again (yay!) to play one of our long awaited rooms: The new one from Time Maze. We saw Adventure Rooms also has a couple of rooms in the area so hey, why not!

The forbidden city 1901 – Time Maze 9/10

Time Maze’s second room follows in the first room’s footsteps in terms of immersion, hard work and massive love to detail. We had been looking forward to playing this room for a while and did not get disappointed! So much magic going on, and all invisible to the player. This was like the bottle of wine that we were saving waiting for it to be opened at the right time. 🍷

Full review: THE FORBIDDEN CITY 1901 – TIME MAZE, BADEN

Sherlock – Adventure Rooms 6.5/10

Oh boy, another Sherlock room. Let’s see. This Sherlock is set in the modern times. A classical start that leaves you handcuffed for no reason. Technically, you are being convicted for a crime you didn’t commit – but you’ll have to prove it! Fine. The experience makes you walk through quite a bunch of distinct settings starting in a metro station. Personally, I found that cool, the sets are clearly distinct and don’t overstay their welcome. That being said, some are better polished than others. Our group had mixed feelings about the room, thus the not-so-good final score.

Lost Circus – Adventure Rooms 5/10

You start locked in a prison that has an open lock, for safety regulations. You are told to imagine it’s locked and to get out when you get the key. Well, when you get the key it doesn’t even match the lock so you can start making that imagination work. This already starts me with the wrong foot. If you don’t have a better workaround for being locked, please find an alternative start… The problem is we had to keep our imagination going. The first 2 meter long dexterity puzzle was pre-solved because it was broken. “Don’t worry we solved it for you because it doesn’t work”.

This room has many aspects of it to be improved and it has a decent narrative and a memorable ending. Maybe if you play it far in the future, the issues are fixed.